List of Battle Moves Aug 12, 2011 16:28:29 GMT -8
Post by Raven on Aug 12, 2011 16:28:29 GMT -8
List of Battle Moves Used in Combat
"Battle is not always the answer, but it is part of our heritage, the legacy passed to us by our warrior ancestors, as well as the path to our future. As long as we fight with honor, courage, and respect for our enemies, the legacy of battle deserves to survive. We will continue to pass on our skills to the new apprentices, then watch as they train the new generation. Heroes will be celebrated, the losing side condemned to dust in our memories. This is what it means to be a warrior: to be proud of our legacy, of the battles that we have fought and that our ancestors fought on our behalf. For as long as the fire burns in our blood, warrior Clans will fight." -Onestar
One of the most important skills a mentor must teach an apprentice is how to fight. Warriors are often called upon to defend the borders or protect the Clan from attack, whether by enemy Clans or predators like badgers and foxes. Even medicine cats must learn enough fighting techniques to be useful in battle. Mentors must be able to teach apprentices these moves, so they can defend their Clan and themselves.
This is a list of the most common battle moves used in combat.
This is a list of the most common battle moves used in combat.
Aboveground kick - Kicking down hard as the warrior nears the ground, then using momentum from landing to spring away before the opponent can retaliate.
Aboveground slice - Dropping down with claws unsheathed for maximum injury.
Back kick- Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully; then lash out with your back legs, taking your weight on your front paws.
Belly rake - A fight-stopper. Slice with unsheathed claws across soft flesh of opponent's belly. If you're pinned down, the belly rake puts you back into control.
Branch swing - Holding on to branch with front claws and swinging hind legs into the opponent's face.
Double-front-paw slap-down - Splashes water into the face of the enemy.
Flick-over - Landing with front paws outstretched to sweep the opponent off his feet and roll him onto his back.
Front paw blow- Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
Fatal bite- A fatal blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
Leap-and-hold - Ideal for a small cat facing a large opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of your opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to the great effect against an ancient Clan's deputy, Bone. Watch for the drop-and-roll countermove, and try to jump free before you get squashed.
Night Ambush - A group tactic used by LavaClan. Lie in wait for your enemy, then launch a surprise attack using the darkness to hide you and weaken your rivals before you unsheathe a single claw.
Partner fighting - Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Play dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you’re defeated, push yourself up explosively. This will throw off an unwary opponent and put you in an attacking position.
Push-down and release - Almost all non-StormClan cats panic if they are submerged, while StormClan cats know how to hold their breath underwater. This move can be used to secure a decisive victory, because it's most likely to make the opponent surrender.
Reverse branch swing - Holding onto branch with hind claws and striking with front legs though the swing.
Reverse climb - Climbing backward up a tree trunk as the opponent advances to gain advantage of height; often followed by Trunk Spring.
Rushpaw Splash - Using noise of water splashed at a distance to create a decoy, leaving opportunity for a surprise attack.
Scruff shake - Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
Sky-crusher - Landing with all four feet on top of an opponent, flattening him like a leaf.
Sky-drop - A group tactic used by BreezeClan. First, climb a tree, then wait silently on a branch where you can see a forest trail down below. When the leader of the drop patrol gives a signal, you can fall with your claws unsheathed and onto their back, flick the enemy off his feet with your legs midair, or swing from your front legs to claw the enemy's face with your back claws.
Tail splash - Temporarily blinds opponent by flicking water in his eyes.
Teeth grip - Target your opponent's extremities- the legs, tail, scruff, or ears-and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
Thunder Strike - A group tactic used by IvyClan. Begin by stalking your opponent like you would prey. Sneak up until you can almost touch them, then wait for the patrol leader to give a signal to pounce! After the first attack, the patrol leader gives the order to retreat into the trees. The enemy thinks you've given up! But you don't run far. You stay quiet and watchful, waiting until the invading cats relax and let their guard down, then run back to attack again!
Trunk swing - Sliding down tree trunk and springing off at head height, using hind legs to push off and clear opponents (good if tree is surrounded).
Underwater clinch - Uses warrior's weight to hold the opponent below the surface, with a firm grip that enables the warrior to bring his enemy spluttering back to the surface before forcing him under again.
Underwater leg sweep (front or hind) - The opponent will not see it coming under the water so won't have a chance to brace himself before losing his balance.
Underwater push-off - Crouching and erupting out of the water into opponent, using surprise and impact to knock him off balance.
Upright lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great strength and speed.